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Monster Trove: Old Fears and Hungry Things

Scorpion

Tiny

About

Boots, bedding, loose bark and stones holding the day's warmth are natural shelter for a scorpion. It does not chase, but anything that presses a hand or foot into its hiding place receives a fast defensive sting. In dry ruins the smallest cracks may hold several, making careless searches more dangerous than crossing the room.

Stats

HP 3
AC 13
DR -1
Attacks 1
Attack: 1 damage

Save Rolls

Quick 2
Tough -1
Mind -3
Default Save TN (based on HP): 16

Traits

Alignment: Impartial Impartial (Wanderer)
Intelligence: Non-Intelligent (0)
Magic Resistance:
Scorpion - Image Coming Soon

Special Attack

Venomous Sting: piercing, melee 5 ft, +2 to hit, 1 damage. The target makes a Tough save; on a failed save, it takes 2d6 poison damage and suffers -1 Tough for 1 hour.

Special Defense

Hidden Underhand: before lifting stone, wood or abandoned gear, a careful search and successful Chance Roll reveals the scorpion. Thick gloves or boots give +2 Tough against Venomous Sting. Once exposed, it retreats toward the nearest crack.

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