Scarecrow
About
A Scarecrow is a field effigy given movement by a command, a restless spirit, or years of fear directed toward its empty face. Straw leaks from its sleeves, crows follow at a cautious distance, and its painted expression never changes. Most guard a boundary exactly as instructed, including long after the farm, owner, or reason for guarding has disappeared.
Stats
Save Rolls
Traits
Special Attack
Harvest Hook: slashing, melee 10 ft, +4 to hit, 1d6+2. A creature struck beside crops or tall grass makes a Mind save or becomes frightened for 1 round.
Special Defense
Dry Straw: fire ignores its DR and prevents it from using Harvest Hook on its next turn. Showing proof that the guarded field has a new rightful keeper allows an Intelligence Chance Roll to rewrite its command.