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Monster Trove: Old Fears and Hungry Things

Scarecrow

Medium

About

A Scarecrow is a field effigy given movement by a command, a restless spirit, or years of fear directed toward its empty face. Straw leaks from its sleeves, crows follow at a cautious distance, and its painted expression never changes. Most guard a boundary exactly as instructed, including long after the farm, owner, or reason for guarding has disappeared.

Stats

HP 42
AC 15
DR 2
Attacks 1
Attack: 1d6+2

Save Rolls

Quick 3
Tough 3
Mind 1
Default Save TN (based on HP): 14

Traits

Alignment: Orderly Impartial (Arbiter)
Intelligence: Low (2-4)
Magic Resistance:
Scarecrow - Image Coming Soon

Special Attack

Harvest Hook: slashing, melee 10 ft, +4 to hit, 1d6+2. A creature struck beside crops or tall grass makes a Mind save or becomes frightened for 1 round.

Special Defense

Dry Straw: fire ignores its DR and prevents it from using Harvest Hook on its next turn. Showing proof that the guarded field has a new rightful keeper allows an Intelligence Chance Roll to rewrite its command.

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