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Monster Trove for Early Adventurers

Sand Warden

Large

About

A shifting mass of sand and grinding force, eight feet tall one moment and twelve the next, reshaping itself as it moves. A divine prison-guard that turns toward intruders with the patience of something that has done this a thousand times.

Stats

HP 45
AC 15
DR 2
Attacks 2
Attack: 1d6+2

Save Rolls

Quick 1
Tough 4
Mind -1
Default Save TN (based on HP): 14

Traits

Alignment: Orderly Impartial (Arbiter)
Intelligence: Below Average (5-7)
Magic Resistance: -
Sand Warden - Image Coming Soon

Special Attack

Sand Slam: bludgeoning, melee, +5 to hit, 1d6+2 bludgeoning. Sand Surge: bludgeoning, 15-ft cone, save Dex Quick or take 1d6 bludgeoning and be knocked prone, cooldown 2 rounds.

Special Defense

Immune to poison, disease, necrotic, and psychic. Resists piercing (half). Vulnerable to thunder (double, and it cannot submerge for 1 round). Moves 40 ft through sand and can submerge fully (Wisdom check TN 18 to detect); below half hit points it sinks away and resurfaces 20 ft off. Senses: Vibration Sense (feels movement, 60 ft), Night Vision (60 ft).

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