Sand Warden
About
A shifting mass of sand and grinding force, eight feet tall one moment and twelve the next, reshaping itself as it moves. A divine prison-guard that turns toward intruders with the patience of something that has done this a thousand times.
Stats
Save Rolls
Traits
Special Attack
Sand Slam: bludgeoning, melee, +5 to hit, 1d6+2 bludgeoning. Sand Surge: bludgeoning, 15-ft cone, save Dex Quick or take 1d6 bludgeoning and be knocked prone, cooldown 2 rounds.
Special Defense
Immune to poison, disease, necrotic, and psychic. Resists piercing (half). Vulnerable to thunder (double, and it cannot submerge for 1 round). Moves 40 ft through sand and can submerge fully (Wisdom check TN 18 to detect); below half hit points it sinks away and resurfaces 20 ft off. Senses: Vibration Sense (feels movement, 60 ft), Night Vision (60 ft).