Runic Siege Engine
About
Massive siege weapons created by artificers to deal with various threats, their runic projectiles can burst with force, flame, or thunder. These constructs normally protect mountain battlements, though some continue to guard fallen fortresses, unable to distinguish friend from foe. Their magical targeting systems can track multiple enemies simultaneously, adjusting their aim with supernatural precision. The sound of their charging mechanisms creates an ominous hum that strikes fear into approaching armies.
Stats
Save Rolls
Traits
Special Attack
Slam: bludgeoning, melee 5 ft, +1 to hit, 3d10+4, 3d10+4. Runic Blast: elemental, 60 ft, save Dex Quick, heavy damage, cooldown 2 rounds. Force Bolt: elemental, 60 ft, save Dex Quick, heavy damage, cooldown 2 rounds.
Special Defense
Magic Resistance: damping, bonus on saves vs. spells and arcane effects. Magic Weapons: quality, its weapon attacks count as magical for overcoming DR. Fortress Breaker. Senses: Night Vision (60 ft), Thermal Vision (60 ft).