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Monster Trove: Old Fears and Hungry Things

Ostrich

Large

About

An ostrich avoids danger by outrunning it, but a nest, corner or injured mate changes flight into violence. The bird pivots on long legs and kicks forward with a claw capable of opening flesh through ordinary clothing. Its height makes fences and low brush poor protection, and an angry adult can keep pace beside a rider long enough to strike again.

Stats

HP 22
AC 14
DR 0
Attacks 1
Attack: 1d10+2

Save Rolls

Quick 4
Tough 2
Mind -1
Default Save TN (based on HP): 15

Traits

Alignment: Impartial Impartial (Wanderer)
Intelligence: Animal (1)
Magic Resistance:
Ostrich - Image Coming Soon

Special Attack

Hammer Kick: slashing, melee 5 ft, +3 to hit, 1d10+2. A Medium or smaller target makes a Tough save; on a failed save, it is pushed 5 ft and suffers -2 Quick until the end of its next turn.

Special Defense

Open-Ground Runner: an ostrich cannot be caught on foot across open terrain unless wounded, trapped or magically slowed. Moving away from its nest or young ends pursuit; enclosing it removes this escape and gives it +2 Mind.

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