Statistics
HP
53
AC
14
DR
0
# Attacks
1
Attack
3d6+3
Saving Throws
Quick
1
Tough
2
Mind
1
Alignment:
Impartial Vile (Schemer)
Intelligence:
Average (8-10)
Magic Resistance:
-
About
Long, midnight-scaled predators that glide through caverns and ruins without a sound. Their glassy hides reflect no light, drinking in torchglow until only the eyes remain - two green embers in the dark. They strike with blinding speed, spitting venom that smokes on stone and eats through steel. When they coil, the air tightens, and the crush of their grip feels like the walls closing in.
Special Attack
Venom Spit: 30 ft, save Dex Quick, fail save roll 2d8+2 poison, cooldown 3 rounds.
Special Defense
Dark Vision, Poison Immunity: Endurance, immune to poison effects.