Minotaur
About
Bull-headed terrors that haunt ruins and deep halls. They remember every turn and love the sound of panic in tight stone. Cursed guardians bound to ancient halls, their horns scarred from centuries of hunting the lost. They know every corner of their dungeon and drive prey toward dead ends before striking. The sound of their breathing fills tunnels - they expect you to come to them.
Stats
Save Rolls
Traits
Special Attack
Gore Charge: Save Dex Quick, fail save roll 2d8+2 bludgeoning, cooldown 2 rounds.
Special Defense
Labyrinth Sense: Cannot be confused by mazes or shifting corridors. Thick Hide: Reduce damage by +1 vs nonmagical weapons.