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Monster Trove for Early Adventurers

Mercenary

Medium

About

A mercenary sells practiced violence under terms: pay, duration, acceptable risk and what happens when the employer lies. Good companies study the ground before accepting a fight and concentrate on the threat most likely to break the contract. Courage has a price, and loyalty rarely survives a bargain already voided.

Stats

HP 8-22
AC 13
DR 1
Attacks 1
Attack: 1d8+2

Save Rolls

Quick 2
Tough 2
Mind 2
Default Save TN (based on HP): 16

Traits

Alignment: Impartial Impartial (Wanderer)
Intelligence: Average (8-10)
Magic Resistance:
Mercenary - Image Coming Soon

Special Attack

Contract Target: at the beginning of an encounter, the employer or mercenary names one visible target. Attacks against that target are made at +3 to hit and deal 1d8+2 damage; attacks against anyone else are made at +2 to hit.

Special Defense

Terms Broken: if the employer flees, falls or is exposed as withholding payment, the mercenary makes a Mind save. On a failed save, the mercenary withdraws, changes sides for a better immediate offer or demands new terms before fighting further.

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