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Monster Trove for Seasoned Adventurers

Lich

Medium

About

A sorcerer-scholar who murdered death itself, binding their soul into a hidden phylactery to buy an eternity of study and dominion. Withered to robe-hung bone, it commands magic that lesser archmages only dream of and feels nothing but cold, patient ambition.

Stats

HP 185
AC 17
DR 2
Attacks 1
Attack: 3d6+5

Save Rolls

Quick 2
Tough 3
Mind 5
Default Save TN (based on HP): 7

Traits

Alignment: Orderly Vile (Tyrant)
Intelligence: Super-Genius (18)
Magic Resistance: Magic resistance (+2 to saves vs. spells)
Lich - Image Coming Soon

Special Attack

Paralyzing Touch: necrotic, melee 5 ft, save Con Tough, +5 to hit, 3d6+5 necrotic and paralyzed for 1 round on a failed save, cooldown 2 rounds. Spellcasting (Wizard, caster level 9): at will - Mystic Bolt, Glow Orb; 3/day - Binding Threads, Curse Gaze; 1/day - Deathmark, Hidden Stasis.

Special Defense

Rejuvenation: if destroyed, the lich reforms in 1d10 days unless its phylactery is also found and unmade. Undead Nature: immune to poison, disease, charm, fear, sleep, and exhaustion. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).

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