Leprechaun
About
A small solitary cobbler, mending one shoe, always one, in a hedge or a cellar or the corner of a field. He is worth a great deal and he knows it: caught and held, he must ransom himself, and the ransom is real. The catch is the holding. He must be watched, without a break, without a blink, without once looking where he tells you to look. He will point at something behind you. He will be extremely convincing about it.
Stats
Save Rolls
Traits
Special Attack
Look There: 30 ft, save Wis Mind, fail save roll 1d4+1 psychic and the target looks where he indicates. If that creature was the one holding or watching him, he is gone - no roll, no pursuit, encounter over. Cooldown 2 rounds. Awl: piercing, melee 5 ft, +3 to hit, 1d4+1.
Special Defense
Watched or Gone: he cannot escape, teleport or vanish while at least one creature is looking directly at him and doing nothing else. The instant that lapses he is elsewhere. Ransom: held for one full minute, he will bargain in earnest, and his word once given is good, and what he offers is worth more than killing him ever would be.