Hydra
About
Many-headed reptiles that haunt fens and flooded ruins, striking from five serpentine necks at once. Sever a head and two more split from the wound, so only fire or acid can keep the beast from regrowing.
Stats
Save Rolls
Traits
Special Attack
Bite: piercing, melee 10 ft, +3 to hit, 1d8+5 piercing per head (five heads).
Special Defense
Many-Headed: when a head is destroyed the hydra grows two more at the start of its next turn unless the stump is seared with fire or acid. Reactive Heads: cannot be flanked and may bite a creature that enters its reach. Regeneration: regains hit points each round while it has at least one head. Senses: Night Vision (60 ft), Thermal Vision (60 ft).