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Monster Trove for Seasoned Adventurers

Hydra

Huge

About

Many-headed reptiles that haunt fens and flooded ruins, striking from five serpentine necks at once. Sever a head and two more split from the wound, so only fire or acid can keep the beast from regrowing.

Stats

HP 170
AC 16
DR 0
Attacks 5
Attack: 1d8+5, 1d8+5, 1d8+5, 1d8+5, 1d8+5

Save Rolls

Quick 2
Tough 6
Mind -2
Default Save TN (based on HP): 8

Traits

Alignment: Wild Vile (Reaver)
Intelligence: Animal (1)
Magic Resistance: -
Hydra - Image Coming Soon

Special Attack

Bite: piercing, melee 10 ft, +3 to hit, 1d8+5 piercing per head (five heads).

Special Defense

Many-Headed: when a head is destroyed the hydra grows two more at the start of its next turn unless the stump is seared with fire or acid. Reactive Heads: cannot be flanked and may bite a creature that enters its reach. Regeneration: regains hit points each round while it has at least one head. Senses: Night Vision (60 ft), Thermal Vision (60 ft).

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