Skip to main content
Open Dungeons A free fantasy roleplaying game - go to the home page
Monster Trove: Old Fears and Hungry Things

Hinkypunk

Small

About

A hinkypunk is a one-legged marsh thing carrying a lantern whose flame remains dry in the heaviest rain. It hops just far enough ahead to resemble a traveler on safe ground, pausing whenever those behind begin to doubt. The light leads toward bog water, quarry edges and paths that end at old graves. Catching the creature matters less than refusing its route; once a group chooses its own landmark, the hinkypunk becomes furious enough to reveal how small it really is.

Stats

HP 18
AC 16
DR 0
Attacks 1
Attack: 1d6+2

Save Rolls

Quick 4
Tough 0
Mind 2
Default Save TN (based on HP): 16

Traits

Alignment: Impartial Vile (Schemer)
Intelligence: Below Average (5-7)
Magic Resistance:
Hinkypunk - Image Coming Soon

Special Attack

Follow the Lantern: creatures within 40 ft make a Mind save; those that fail move toward the light on their next turn and cannot perceive dangerous ground along that movement. Marsh Kick: bludgeoning, melee 5 ft, +2 to hit, 1d6+2.

Special Defense

Choose a Fixed Star: a creature that spends its turn naming and following a fixed landmark becomes immune to Follow the Lantern for the encounter. Covering the hinkypunk's lantern reduces its AC to 10 and ends the effect on every creature. In full daylight it has no physical form.

0 Comments