Halo-Bound Knight
About
A knight chained to a floating halo, unable to disobey the holy command burned into it. It fights without hatred or hesitation, hauling foes back within spear-reach by the chains of its own radiance. Shatter the halo and the knight stops mid-swing, suddenly free, and no one can say what it will do with that freedom.
Stats
Save Rolls
Traits
Special Attack
Halo Spear: radiant/piercing, melee/10 ft, +6 to hit, 3d8+5. Halo Chain: 30 ft, save Dex Quick or pulled/anchored near the knight, cooldown 3 rounds.
Special Defense
Bound Duty: immune to charm/fear while command remains intact. Shattering or corrupting the halo changes its behavior immediately. Senses: Twilight Sight.