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Open Dungeons A free fantasy roleplaying game
Monster Trove for Seasoned Adventurers

Halo-Bound Knight

Medium

About

A knight chained to a floating halo, unable to disobey the holy command burned into it. It fights without hatred or hesitation, hauling foes back within spear-reach by the chains of its own radiance. Shatter the halo and the knight stops mid-swing, suddenly free, and no one can say what it will do with that freedom.

Stats

HP 217
AC 18
DR 3
Attacks 3
Attack: 3d8+5

Save Rolls

Quick 3
Tough 4
Mind 2
Default Save TN (based on HP): 6

Traits

Alignment: Orderly Kind (Guardian)
Intelligence: Bright (11-12)
Magic Resistance: +2 to saves vs. divine or fear effects
Halo-Bound Knight - Image Coming Soon

Special Attack

Halo Spear: radiant/piercing, melee/10 ft, +6 to hit, 3d8+5. Halo Chain: 30 ft, save Dex Quick or pulled/anchored near the knight, cooldown 3 rounds.

Special Defense

Bound Duty: immune to charm/fear while command remains intact. Shattering or corrupting the halo changes its behavior immediately. Senses: Twilight Sight.

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