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Monster Trove: Old Fears and Hungry Things

Gremlin

Small

About

A Gremlin is a wiry saboteur attracted to machinery, locks, wagons, mills, and any device whose owner trusts it too completely. It has oversized ears, clever fingers, and a collection of screws and pins removed from places nobody can reach. Gremlins rarely confront armed travelers directly; they make one essential object fail at the worst possible moment and watch what panic does next.

Stats

HP 40
AC 15
DR 0
Attacks 1
Attack: 1d4+1

Save Rolls

Quick 2
Tough 1
Mind 5
Default Save TN (based on HP): 14

Traits

Alignment: Impartial Vile (Schemer)
Intelligence: Bright (11-12)
Magic Resistance:
Gremlin - Image Coming Soon

Special Attack

Essential Part: one nonmagical device, weapon, or tool within 20 ft fails unless its holder succeeds on a Quick save. Repair requires one uninterrupted round and suitable tools.

Special Defense

Simple Mechanism: equipment with no moving parts cannot be affected. Leaving a deliberately harmless puzzle mechanism distracts the Gremlin until it solves it or takes damage.

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