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Monster Trove for Early Adventurers

Gladiator

Medium

About

A gladiator survives by reading distance, fear and the moment an opponent expects spectacle instead of harm. Some fight by choice, others under sentence or ownership, and many carry scars from rules that changed between bouts. The equipment differs from arena to arena, but every veteran knows how to create an opening and make the audience believe it was inevitable.

Stats

HP 8-28
AC 13
DR 1
Attacks 1
Attack: 1d10+2

Save Rolls

Quick 3
Tough 3
Mind 1
Default Save TN (based on HP): 16

Traits

Alignment: Impartial Impartial (Wanderer)
Intelligence: Average (8-10)
Magic Resistance:
Gladiator - Image Coming Soon

Special Attack

Net and Weapon: ranged 15 ft, +3 to hit. A struck target makes a Quick save; on a failed save, it is held by the weighted net. The target or an ally may use a turn to cut through 5 HP of netting or succeed on a Tough save to pull free. The gladiator's weapon deals 1d10+2 damage.

Special Defense

Arena Footwork: while wearing no heavy armor and fighting without an adjacent ally, the gladiator gains +1 AC and +1 Quick. Mud, deep water, a space narrower than 10 ft or being held removes both bonuses.

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