Giant Scorpion
About
Cart-sized predators of desert and cavern, all armoured plates and grasping claws, that pin prey between their pincers and drive home a venom-dripping sting. They sense every footfall through the ground.
Stats
Save Rolls
Traits
Special Attack
Pincers: bludgeoning, melee 5 ft, +1 to hit, 1d8+3 bludgeoning (two claws); a creature struck by both is held. Sting: poison, melee 5 ft, save Con Tough, 1d6+3 piercing and heavy poison on a failed save, cooldown 2 rounds.
Special Defense
Armoured Carapace: resists nonmagical piercing and slashing damage. Vibration Sense (feels movement): detects creatures in contact with the ground within 30 ft. Senses: Night Vision (60 ft).