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Open Dungeons A free fantasy roleplaying game
Monster Trove for Seasoned Adventurers

Frost-Hammer Jarl

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About

A frost giant warlord whose hammer-head is a frozen throne-stone pried from a hall he conquered. He fights like a king holding court, bellowing commands that drag a blizzard down over the battlefield. When he calls the whiteout, the snow blinds and slows everything around him while the hammer comes down out of the blind.

Stats

HP 427
AC 17
DR 4
Attacks 3
Attack: 3d10+6

Save Rolls

Quick 3
Tough 6
Mind 4
Default Save TN (based on HP): 5

Traits

Alignment: Orderly Vile (Tyrant)
Intelligence: Bright (11-12)
Magic Resistance: -
Frost-Hammer Jarl - Image Coming Soon

Special Attack

Frost Hammer: cold/bludgeoning, melee/15 ft, +7 to hit, 3d10+6. Whiteout Command: 40-ft radius, save Con Tough or blinded/slowed in snow, allies gain +2 to hit, cooldown 3 rounds.

Special Defense

Ice Lord: immune to cold, resists bludgeoning. Fire removes command aura for 1 round if it deals meaningful damage. Senses: Vibration Sense (feels movement, 90 ft), Night Vision (90 ft).

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