Flatwoods Monster
About
A tall, hooded shape descends with a pulsing red light and the smell of scorched metal. It glides rather than walks, watches without expression and leaves witnesses sick long after it disappears.
Stats
Save Rolls
Traits
Special Attack
Burning Mist: a 20 ft cloud surrounds it. A creature entering or beginning its turn there makes a Tough save; a failed save deals 2d6 poison damage and makes the creature weary. Red Beam: force, 60 ft, +4 to hit, 2d10+3.
Special Defense
Metal Skirt: DR 4 against attacks from the front, but only DR 1 from behind. If struck from behind for at least 10 damage, its hood-light fails and Burning Mist ends for 2 rounds.