Cyclops
About
Solitary giants with patient tempers - until provoked. Their throws knock men from walls; their clubs make doors into kindling. A cyclops keeps to a cave or lonely island with its flock, wanting little more than to be left alone with its herd and its crude forge. Cross that line and it answers with boulders flung from a single furious eye - and it never quite forgets who taught it that strangers mean trouble.
Stats
Save Rolls
Traits
Special Attack
Slam: bludgeoning, melee 5 ft, +2 to hit, 2d8+2, 2d8+2. Greatclub: bludgeoning, 10 ft, save Dex Quick. Boulder Toss: bludgeoning, 60 ft, save Dex Quick; on fail, target is staggered, cooldown 2 rounds.
Special Defense
Single Focus: +2 to resist blinding but -2 vs. flanking feints. Boulder-bred: resist forced movement by 5 ft. Senses: Vibration Sense (feels movement, 60 ft), Night Vision (60 ft).