Charybdis
About
Charybdis is not merely a whirlpool but a living mouth beneath the strait. Three times the sea rushes down and three times it is hurled back, exposing wrecks and bones before swallowing them again.
Stats
Save Rolls
Traits
Special Attack
Drink the Sea: every creature and vessel within 120 ft moves 40 ft toward the center and makes a Quick save. A failed save deals 4d10 bludgeoning damage; a successful save deals half. Spew the Wreckage: on the following round, debris erupts in a 90 ft radius for 3d10 piercing damage, with a Quick save for half.
Special Defense
The Third Gasp: after using Drink the Sea three times, Charybdis exposes its central throat for 1 round. During that round its AC is 12, DR is 0 and damage dealt directly into the throat is doubled. It cannot leave the strait or pursue beyond the water it controls.