Celestial Arbiter
About
A divine law-enforcement entity from the upper realms, armored in solidified light, carrying an authority that makes evil things stumble.
Stats
Save Rolls
Traits
Special Attack
Judgment Blade: radiant, +7 to hit, 2d8+5 radiant (two strikes). Holy Writ: once per 3 rounds, save Con Tough (TN 16) or take 3d8 radiant and be marked for 1 minute - while marked, every attack against the Arbiter or its allies also deals 1d8 radiant to the attacker.
Special Defense
Divine Authority: an evil-aligned creature that directly attacks the Arbiter must save Wis Mind (TN 16) or suffer -3 to all attack rolls against it for the encounter. Immune to poison, disease, fear, and charm; resists necrotic and fire. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).