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Monster Trove: Old Fears and Hungry Things

Campe

Gargantuan

About

Campe is the ancient jailer of divine prisoners, a towering female figure joined to dragon, serpent, and scorpion forms. Numerous animal heads and venomous shapes move around her waist, while vast wings close over the only road out. She exists to keep impossible captives contained and treats every visitor as an escape attempt until authority greater than her own is demonstrated.

Stats

HP 349
AC 18
DR 4
Attacks 1
Attack: 3d10+5

Save Rolls

Quick 1
Tough 7
Mind 5
Default Save TN (based on HP): 5

Traits

Alignment: Orderly Vile (Tyrant)
Intelligence: Exceptional (15-16)
Magic Resistance: Travel magic cannot carry a prisoner beyond Campe while any seal of her prison remains unbroken.
Campe - Image Coming Soon

Special Attack

Prisoner's Horizon: creatures within 40 ft make a Mind save. On a failure, every route away appears to return to Campe and the creature cannot move farther from her for 1 round. A successful save leaves every route visible and usable. Scorpion Jailer: one creature unable to move farther from Campe makes a Tough save or takes 3d10 poison damage and becomes weary; breaking a prison seal ends the weariness. A successful save avoids the damage and weariness.

Special Defense

Authority Above the Jailer: a genuine order from the power that appointed her suspends Prisoner's Horizon. Breaking one prison seal removes 1 DR but also releases whatever that seal contained.

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