Campe
About
Campe is the ancient jailer of divine prisoners, a towering female figure joined to dragon, serpent, and scorpion forms. Numerous animal heads and venomous shapes move around her waist, while vast wings close over the only road out. She exists to keep impossible captives contained and treats every visitor as an escape attempt until authority greater than her own is demonstrated.
Stats
Save Rolls
Traits
Special Attack
Prisoner's Horizon: creatures within 40 ft make a Mind save. On a failure, every route away appears to return to Campe and the creature cannot move farther from her for 1 round. A successful save leaves every route visible and usable. Scorpion Jailer: one creature unable to move farther from Campe makes a Tough save or takes 3d10 poison damage and becomes weary; breaking a prison seal ends the weariness. A successful save avoids the damage and weariness.
Special Defense
Authority Above the Jailer: a genuine order from the power that appointed her suspends Prisoner's Horizon. Breaking one prison seal removes 1 DR but also releases whatever that seal contained.