Cairn Greater Earth Warrior
About
Once free earth elementals bound into magical plate armor, their alignment shifting based on their summoner. These armored elementals get stronger and larger as they absorb more energy and age.
Stats
Save Rolls
Traits
Special Attack
Slam: bludgeoning, melee 5 ft, +4 to hit, 4d6+6, 4d6+6. Ground Smash: fire, 30 ft, save Dex Quick, damage or condition, cooldown 2 rounds. Maul: elemental, melee 5 ft, save Dex Quick, damage or condition, cooldown 2 rounds. Thunderous Strike: lightning, 30 ft, save Dex Quick, damage or condition, cooldown 2 rounds.
Special Defense
Magic Weapons: quality, its weapon attacks count as magical for overcoming DR. Senses: Vibration Sense (feels movement, 60 ft), Night Vision (60 ft).