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Monster Trove for Seasoned Adventurers

Bone-Key Warden

Medium

About

An armored jailer whose rib bones are keys, each one fitted to a different cell, coffin, or sealed regret. It fights without urgency, certain the dead it has locked away will answer when called. It cuts with a key-bladed reach and, between strikes, turns a rib in the air to unlock the floor and raise whatever was buried beneath your feet.

Stats

HP 227
AC 17
DR 2
Attacks 3
Attack: 3d8+5

Save Rolls

Quick 3
Tough 4
Mind 3
Default Save TN (based on HP): 5

Traits

Alignment: Orderly Vile (Tyrant)
Intelligence: High (13-14)
Magic Resistance: -
Bone-Key Warden - Image Coming Soon

Special Attack

Keyblade: piercing/necrotic, melee, +6 to hit, 3d8+5. Unlock the Dead: raises one fallen corpse/skeleton as a minor minion or frees a trapped haunt, cooldown 3 rounds.

Special Defense

Key-Ring Ribs: immune to mundane locks, shackles, and cages. If a rib-key is stolen, one of its defenses drops by 1 DR/AC. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).

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