Bone-Key Warden
About
An armored jailer whose rib bones are keys, each one fitted to a different cell, coffin, or sealed regret. It fights without urgency, certain the dead it has locked away will answer when called. It cuts with a key-bladed reach and, between strikes, turns a rib in the air to unlock the floor and raise whatever was buried beneath your feet.
Stats
Save Rolls
Traits
Special Attack
Keyblade: piercing/necrotic, melee, +6 to hit, 3d8+5. Unlock the Dead: raises one fallen corpse/skeleton as a minor minion or frees a trapped haunt, cooldown 3 rounds.
Special Defense
Key-Ring Ribs: immune to mundane locks, shackles, and cages. If a rib-key is stolen, one of its defenses drops by 1 DR/AC. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).