Bison
About
At a distance, a bison herd looks slow enough to walk around. Panic changes it into a moving wall. One animal can crush a person beneath horn, shoulder and hoof; a frightened line of them can erase a camp. Bulls defend space with short charges, while cows close around calves and force intruders to choose between retreating and being caught against the herd.
Stats
Save Rolls
Traits
Special Attack
Herd Charge: bludgeoning, melee 5 ft, +3 to hit, 2d6+3. If the bison moved at least 20 ft in a straight line first, the target makes a Tough save; on a failed save, it is carried 15 ft and knocked down.
Special Defense
Living Wall: while another bison remains within 5 ft, the bison gains +1 AC and +1 Mind. A clear route away from the herd ends pursuit, but fire or loud magic may panic the animals and make their movement less predictable at the DN's discretion.