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Monster Trove for Early Adventurers

Barbarian

Medium

About

Settled kingdoms use barbarian for warriors whose laws, blood ties and seasonal roads exist beyond their borders. These fighters may arrive as allies, rivals, raiders or defenders of land an expanding realm has claimed on paper. They favor weapons that survive long travel and fight with the confidence of people accustomed to settling danger without walls nearby.

Stats

HP 12-30
AC 12
DR 1
Attacks 1
Attack: 1d10+3

Save Rolls

Quick 2
Tough 3
Mind 1
Default Save TN (based on HP): 16

Traits

Alignment: Orderly Impartial (Arbiter)
Intelligence: Average (8-10)
Magic Resistance:
Barbarian - Image Coming Soon

Special Attack

Driving Blow: slashing or bludgeoning, melee 5 ft, +3 to hit, 1d10+3. A Medium or smaller target makes a Tough save; on a failed save, it is driven 10 ft backward. If an obstacle prevents that movement, the target takes an additional 1d4 damage.

Special Defense

Clan Oath: while defending kin, guests or sworn ground, the barbarian gains +2 Mind. A sincere offer of restitution or a formal challenge may halt a wider fight while terms are heard, but betrayal after parley gives every allied barbarian +1 to attack rolls for the encounter.

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