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Monster Trove: Old Fears and Hungry Things

Baboon

Medium

About

Stone ledges and open woodland give a baboon troop room to watch strangers approaching water, food or sleeping ground. The largest adults rush together while the rest scatter beyond reach and fill the air with alarm calls. Their canine teeth are not for display; a baboon beside a distracted target can open a deep wound and retreat before the answer comes.

Stats

HP 12
AC 13
DR 0
Attacks 1
Attack: 1d6+1

Save Rolls

Quick 3
Tough 1
Mind 1
Default Save TN (based on HP): 16

Traits

Alignment: Orderly Impartial (Arbiter)
Intelligence: Low (2-4)
Magic Resistance:
Baboon - Image Coming Soon

Special Attack

Mobbing Bite: piercing, melee 5 ft, +2 to hit, 1d6+1. If another baboon is within 10 ft of the target, the target also suffers -1 to its next attack roll as teeth and grasping hands pull from different sides.

Special Defense

Alarm Chorus: during the first round, baboons within 60 ft gain +1 Mind. Leaving their feeding ground, water or young behind ends pursuit; taking visible food or harming a juvenile gives every baboon +1 to attack rolls for the encounter.

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