Aspect of the Threshold
About
A Gate Keeper that does not manifest unless the situation demands it, appearing as geometric perfection or as the worst thing you have ever done given form - sometimes as both at once.
Stats
Save Rolls
Traits
Special Attack
Reality Strike: radiant, +8 to hit, 2d10+5 radiant and force (two strikes). Judgment Cast: once per 3 rounds, each creature within 60 ft that has acted dishonestly in the past hour must save Wis Mind (TN 18) or be stunned 2 rounds; a creature that acted with genuine integrity may instead reroll one failed save this round.
Special Defense
Threshold Ward: cannot be killed - reduced to 0 hit points it disperses and reforms at full health in 3 rounds, and true resolution requires completing the test it has set. Immune to charm, fear, illusion, and all mind effects; resists all elemental damage; cannot be banished. Senses: Night Vision (60 ft).