Properties
Damage
2d6
Bonus
+4 to hit and +6 damage
Uses
1d4 charges
Effect
Can shatter any non-magical structure with a single blow. Each charge creates a 15-foot-radius earthquake dealing 5d6 damage (Dex Quick Save halves the damage) and knocking prone on a failed save. The deep tremor fades when depleted.
About
A colossal hammer that seems too heavy for mortal hands yet swings with impossible ease.