Properties
Damage
1d8
Bonus
+2 to hit and +2 damage
Uses
Permanent.
Effect
In any fight begun by agreement between both sides - a duel, a wager, a trial by arms - the crossguard turns aside the first blow struck at the wielder, and the wielder may stake any attack before rolling it: that attack takes -4 to hit and deals triple damage if it lands. Outside such a fight the dice in the pommel will not turn.
About
Two small dice of yellowed bone sit flush in the pommel of this plain cross-hilted sword.