Properties
Bonus
+2 Tough saves and +2 Constitution (max 18)
Uses
1d3 charges
Effect
Only wizards and clerics may unlock its magic. Each charge holds one dying creature at the threshold until dawn: it does not die, does not worsen, and cannot be killed, raised, or taken by any effect while held, though neither can it be healed above 0 hit points. At dawn it wakes at 1 hit point if it was tended through the whole night, and dies if it was not. When depleted the staff still tells, laid across a body, whether that creature can still be saved.
About
Pale wood stave with a small stoppered horn cup bound to it at hand height, the cup empty and dry.