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Tidewrack Boots

Magic Items for Every Adventurer Type: Boots
Tidewrack Boots - Image Coming Soon

Properties

Bonus +2 Constitution (max 18) and +2 DR
Uses 1d4 charges
Effect The wearer needs no fresh water and suffers nothing from thirst, salt, sun, or exposure. Each charge closes every open wound on the wearer under a rind of shell and salt, ending all bleeding and restoring 3d8 hit points.

About

Crusted to the ankle in dried weed and small white shells that will not brush off however hard they are scrubbed, these boots weigh twice what they look.

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