Properties
Damage
1d10
Bonus
+3 to hit and +3 damage with -2 DR penetration
Uses
1d3 charges
Effect
Each charge slams the ground for 2d6 thunder damage in a 15-foot radius (Quick save halves). The haft cracks and goes mundane when spent. Two-handed weapon.
About
A halberd with a head of blackened steel that crackles with faint arcs of lightning between its blade and spike. Halberd does 1d10 damage.