Properties
Damage
1d10
Bonus
+5 to hit and +7 damage
Uses
Starts with 1 charge; maximum 2 charges
Effect
Stores the life force of defeated enemies as charges, which can be spent to heal allies for 2d10+2 hit points. Holds up to 2 charges and comes with 1 charge ready.
About
A two-handed sword that does 1d10 damage. A sword with a blade of crystallized starlight that hums with inner power.