Properties
Damage
1d10
Bonus
+2 to hit and +3 damage and +2 AC
Uses
1d3 charges
Effect
The first attack made after passing through a gate, door, or breach hits automatically. Each charge lets the wielder and up to five companions move away from nearby enemies and cross open ground unimpeded for one round. When depleted the white tip still shows plainly in any darkness, however deep.
About
Spliced ash makes up this light lance, with a boiled leather vamplate and the last foot of it painted white so it can be found again in the dark.