Properties
Damage
1d8
Bonus
+3 to hit and +2 damage
Uses
1d4 bolts.
Effect
A creature struck takes the bolt's damage as dull weight rather than a wound and cannot be killed by it: one that would drop below 1 hit point stops at 1. It must then make a Tough save or sleep until dawn regardless of its size or power; nothing but daylight or a fresh wound will rouse it, and it wakes knowing nothing of the hours it lost. A bolt that misses can be picked up and loosed again; one that hits is spent.
About
Short bolts with grey felt wadding packed behind dull lead heads, silent in the case however hard it is shaken.