Properties
Damage
1d6
Bonus
+4 to hit and +4 damage
Uses
1d6 charges
Effect
Can strike incorporeal creatures normally. Each charge allows the wielder to teleport (teleportation, 30 ft, cooldown 1 round) behind any enemy within 60 feet as part of an attack. The shadow afterimage fades when depleted.
About
A rapier that phases in and out of reality, sometimes appearing translucent.