Properties
Bonus
+2 AC and +2 to hit and +2 Chance Rolls
Uses
1d4 charges
Effect
The wearer handles any weapon, shield, or armor picked up off a field as though trained in it. Each charge makes one broken weapon or piece of armor whole again over a single minute, with no fire or tools. When depleted the wearer still knows at a touch whether a found piece of gear is sound, cracked, or spelled.
About
Mismatched armguards, one plate and one mail, buckled together with harness straps taken from three different makers.