Properties
Damage
2d6
Bonus
+4 to hit and +3 damage
Uses
1d2 charges
Effect
Each charge strikes the ground and creates a 10-foot fissure. Enemies crossing must Quick save or fall prone. The stone fractures and goes dull when spent. Two-handed weapon.
About
A massive two-handed maul of dark stone bound in iron bands that hum with seismic energy. Does 2d6 damage.