Skip to main content
Open Dungeons A free fantasy roleplaying game - go to the home page

Rearguard Glaive

Magic Items for Every Adventurer Type: Weapon Melee Two-Handed Reach
Rearguard Glaive - Image Coming Soon

Properties

Damage 1d10
Bonus +4 to hit and +4 damage
Uses 1d4 charges
Effect No creature may move past the wielder's reach without first ending its movement. Each charge holds a 20-foot line for one round: nothing crosses it, including flying, burrowing, and teleporting creatures. The glaive takes the whole of the wielder's magic and leaves none for anything else in that hand. When depleted it still cannot be disarmed, parried aside, or knocked from the grip by any force.

About

Long-hafted glaive with a hooked back edge and a butt spike worn down to a stub from being planted in wet ground.

0 Comments