Properties
Bonus
+14 maximum hit points
Uses
1d2 charges
Effect
Each charge tolls the bells and ends one ongoing spell within 60 feet. If its caster is present and unwilling, they may resist with a Mind save. A spell that is holding something shut, up, or alive ends all the same, with whatever follows from that. The same spell cannot be cast within 60 feet of where the bells rang until the next dawn. The bells crack from the lip upward and the last of them goes dumb when depleted.
About
Nine small iron bells hang from the shoulder of this dark, severe habit, yet they remain completely silent while the wearer walks. Their surfaces are etched with tiny names and dates, and when one is invoked against an active spell its note is deep enough to be felt in the ribs before the metal begins to crack.