Properties
Damage
1d10
Bonus
+2 to hit and +2 damage
Uses
1d3 charges
Effect
Each charge destroys one door, gate, grate, or lock of wood, iron, or ordinary stone in a single blow, up to four inches thick. It has no effect on anything warded, barred by magic, or thicker than that, and the noise carries. When depleted the maul still cracks any ordinary padlock in one stroke.
About
Two-handed, with a wedge-shaped head and a wrapped haft, sized for hinges rather than heads.