Properties
Damage
1d10
Bonus
+4 to hit and +4 damage
Uses
1d3 charges
Effect
Blows from it ignore all DR from armor, shields, and cover. Each charge opens a 10-foot breach through any wall, gate, or barricade up to five feet thick in a single stroke. Nothing else the wielder carries adds to a blow struck with it.
About
Siege maul with a head of banded iron and a haft rubbed pale in two places where two hands have always gone.