Cloak
Immunity to plant-based toxins. Climb at normal walking speed. Grappling creatures take 1d4 piercing damage. Permanent. Dark green cloak rustles like leaves. Woven with tiny thorns that don't catch.
Cloak
Bonus: +1 to social interactions involving intimidation or impressiveness
Permanent. Dramatic cloak always moves as if in gentle breeze. Never tangles or catches.
Cloak
Bonus: DR 2
Each charge causes the cloak to harden with thorny growths for 1 round; creatures striking the wearer in melee take 1d6 piercing damage. 1d3 charges A dark green cloak that smells of wet bark and rustles like dry thorns.
Cloak
Bonus: +2 AC
Each charge makes the wearer appear several inches from their true position for 1 round. 1d3 charges A dark violet cloak that makes the wearer's reflection lag behind their actual movement.
Cloak
Bonus: +2 (+20%) to stealth Chance Rolls in natural environments
Permanent. Leaf-green cloak that seems to blend with nature. Moves silently.
Cloak
Bonus: +2 Quick saves against fire effects
Each charge releases a burst of flame dealing 2d6 fire damage to all creatures within 10 feet (Quick save halves). The coals go dark when depleted. 1d3 charges A cloak of dark red fabric that radiates warmth and smells faintly of woodsmoke, its hem glowing like dying coals.
Cloak
Bonus: +1 to all saves
Permanent. Fine cloak woven with protective enchantments. Subtle shimmer in light.
Cloak
Bonus: +1 AC
A charcoal cloak whose folds darken and lighten like moving shadows.
Cloak
Allows instantaneous travel to known locations under the same world's night sky. 1d2 charges and requires clear view of stars A cloak that shows the night sky of distant worlds, constellations shifting as the wearer moves.