Weary Condition
When you become Weary through exhaustion, forced marching, magical effects, etc. you suffer a -2 penalty to all Save Rolls. Rest and recovery remove…
Read the chapterRules insights, worldbuilding sparks, new releases, and practical ideas for your next session.
When you become Weary through exhaustion, forced marching, magical effects, etc. you suffer a -2 penalty to all Save Rolls. Rest and recovery remove…
Read the chapterA day runs from 6:00 AM to 5:59 AM the following morning. This defines when daily abilities reset, when spell preparation can occur, and…
Read the chapterA Round is when all in combat has had a Turn. A Turn is what you do with your 5 seconds i.e. hide, attack,…
Read the chapterIn combat, 1 Round is about 5 seconds. 1 minute equal to about 12 Rounds. This conversion matters for spell durations, ritual casting, and…
Read the chapterMagical healing works differently from mundane medicine. Healing spells channel magical/ divine/arcane energy directly into the target rather than accelerating biological processes. The magic…
Read the chapterWhen you cast a spell that allows a save, each target rolls once against that specific casting, no matter how many objects or effects…
Read the chapterIf your spellcasting is interrupted, you lose that spell for the day. The magical energy dissipates, and you cannot cast that particular spell again…
Read the chapterSome spells have a "Trigger" designation, meaning you can cast them as an instant reaction, interjecting them into the action as it unfolds.
Read the chapterIncludes Self: Any spell with a range of "Touch" or "Target" can be cast on yourself. You're always within your own reach.
Read the chapterSometimes magic bites back. Magical Backlash is a temporary harmful condition triggered by unstable or conflicting magic. It only occurs when a spell, magic…
Read the chapter