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Dispatches from the table

Category: Wizard Spells

Rules insights, worldbuilding sparks, new releases, and practical ideas for your next session.

Wizard Spells

Weary Condition

When you become Weary through exhaustion, forced marching, magical effects, etc. you suffer a -2 penalty to all Save Rolls. Rest and recovery remove…

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Wizard Spells

Day Cycles

A day runs from 6:00 AM to 5:59 AM the following morning. This defines when daily abilities reset, when spell preparation can occur, and…

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Wizard Spells

Combat Timing

In combat, 1 Round is about 5 seconds. 1 minute equal to about 12 Rounds. This conversion matters for spell durations, ritual casting, and…

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Wizard Spells

Magical Healing

Magical healing works differently from mundane medicine. Healing spells channel magical/ divine/arcane energy directly into the target rather than accelerating biological processes. The magic…

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Wizard Spells

Saving Rolls

When you cast a spell that allows a save, each target rolls once against that specific casting, no matter how many objects or effects…

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Wizard Spells

Spell Interruption

If your spellcasting is interrupted, you lose that spell for the day. The magical energy dissipates, and you cannot cast that particular spell again…

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Wizard Spells

Trigger Spells

Some spells have a "Trigger" designation, meaning you can cast them as an instant reaction, interjecting them into the action as it unfolds.

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Wizard Spells

Magical Backlash

Sometimes magic bites back. Magical Backlash is a temporary harmful condition triggered by unstable or conflicting magic. It only occurs when a spell, magic…

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