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Open Dungeons A free fantasy roleplaying game

Winter's Veil

Wizard Spells for First Castings Level: 3
Winter's Veil

Spell Details

Casting Time Turn
Range Self (20-foot radius)
Duration 10 minutes, plus 2 minutes per caster level
Target All creatures within radius
Saving Throw CON Tough (half damage on successful save)

Effect

You create a swirling vortex of ice and snow that surrounds you. The area becomes heavily obscured and difficult terrain for all creatures (excluding caster). Any creature that starts its turn in
the area takes 2d6 cold damage and must succeed on a CON Tough save or take full damage
and be slowed for 3 rounds (half damage and no slow on a successful save). Allies are affected by this spell. Ranged attacks are negated.

Scaling

At 6th level, the damage increases to 3d8 cold damage, and the area expands to 30 feet.
At 9th level, the damage increases to 3d12 cold damage, and creatures that fail their save are
frozen in place for 1 round.

Special Notes

The spell can extinguish fires and provide protection from heat-based attacks.

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