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Open Dungeons A free fantasy roleplaying game

Verdant Quake

Wizard Spells Mystic Powers Level: 8
Verdant Quake

Spell Details

Casting Time Turn
Range 300 feet
Duration Instant
Target 200-foot radius sphere
Saving Throw DEX Quick (half damage on successful save)

Effect

You cause the earth to erupt with massive plant growth and seismic activity. The ground shakes violently while enormous trees and vines burst forth. Each creature in the area takes 7d8 bludgeoning damage and must succeed on a Quick save or be entangled by the growing vegetation.

Special Notes

The spell creates hampering ground and can destroy structures.
The DN may limit the permanence of the vegetation.

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