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Open Dungeons A free fantasy roleplaying game

Spell Anchor

Wizard Spells Mystic Powers Level: 6
Spell Anchor

Spell Details

Casting Time Turn
Range 60 feet
Duration Sustained, up to 30 minutes, plus 5 minutes per caster level
Target One spell or magical effect
Saving Throw None

Effect

You create a magical anchor that prevents a spell or magical effect from being dispelled or countered. The anchored spell becomes nearly indestructible and cannot be affected by unravel magic or similar effects. The anchor appears as a glowing rune.

Scaling

At 9th level, you can anchor up to three spells simultaneously.

Special Notes

The anchor can only be destroyed by magic of 7th level or higher.

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