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Open Dungeons A free fantasy roleplaying game

Solar Bloom

Wizard Spells Mystic Powers Level: 8
Solar Bloom

Spell Details

Casting Time Turn
Range Self (200-foot radius)
Duration Sustained, up to 10 minutes, plus 2 minutes per caster level
Target All creatures in radius
Saving Throw DEX Quick (half damage on successful save)

Effect

You become a miniature sun, radiating intense light and heat. Each creature that starts its turn within 200 feet of you takes 5d8 radiant damage and must succeed on a Quick save or be blinded. The light dispels darkness and reveals hidden creatures.

Special Notes

The spell creates daylight conditions within the radius.
The light can be seen from miles away.

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