Spell Details
Casting Time
Turn
Range
Touch
Duration
Instant
Target
One creature
Saving Throw
None
Effect
You channel healing energy to mend wounds and restore vitality. The target regains 1d8+2 hit
points. The healing appears as a warm, golden glow that flows from your hands into the tar-
get's wounds.
Scaling
At 6th level, the healing increases to 2d8+4 hit points. At 9th level, the healing increases to 3d8+6 hit points.
Special Notes
This spell has no effect on constructs or undead.