Mend Wound

Level: Level 1

Spell Details

Casting Time Turn
Range Touch
Duration Instant
Target One creature
Saving Throw None

Effect

You channel healing energy to mend wounds and restore vitality. The target regains 1d8+2 hit
points. The healing appears as a warm, golden glow that flows from your hands into the tar-
get's wounds.

Scaling

At 6th level, the healing increases to 2d8+4 hit points. At 9th level, the healing increases to 3d8+6 hit points.

Special Notes

This spell has no effect on constructs or undead.